Aqui tienen unos basicos
=================================
Nombre de Baseplate
================================
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Name = "Shane"
end
end
Roate base 45 degrees
=================================
game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0)
Velocidad
====================================
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Velocity = Vector3.new(10000,0,0)
end
end
ROT VELOCITY
=============================
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].RotVelocity = Vector3.new(0,0,0)
end
end
Limpiador
=========================
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
if p[i].Name ~= "Shane" then
p[i]:remove()
end
end
end
Invisible
------------------------------------
c= game.Players:GetChildren()
for i= 1, #c do
p= c[i].Character:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Transparency = 1
end
end
end
Clonar
------------------------
p= game.Players:GetChildren()
for i= 1, #p do
p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true"
end
Genocidio
===========================
while true do
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Torso.Neck:remove()
wait (0.1)
end
end
Freeze - Apagado
----------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "shanethe13" then
p[i].Character.Torso.Anchored = false
end
end
Freeze - prendido
---------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "shanethe13" then
p[i].Character.Torso.Anchored = true
end
end
Teleportar a todos
==============================
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "shanethe13" then
p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
end
end
Prision
--------------------------------------------------------------------------------------------------------
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "shanethe13" then
p[i].Character.Torso.CFrame = CFrame.new(0,515,0)
end
end
FF (Campo de Fuerza)
---------------------------
p= game.Players:GetChildren()
for i= 1, #p do
b = Instance.new("BodyForce")
b.Parent = p[i].Character.Torso
b.force = Vector3.new(0,10000,0)
end
Slaves
----------------------
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Name = "Shane's Slave"
end
Orbita
while true do
p= game.Players:GetChildren()
for i= 1, #p do
if p[i].Name ~= "shanethe13" then
b = Instance.new("BodyPosition")
b.Parent = p[i].Character.Torso
b.maxForce = Vector3.new(600000000,6000000000,6000000000)
b.position = game.Workspace.shanethe13.Torso.Position
wait(0.1)
end
end
end
Seguir
==========================
b = Instance.new("BodyPosition") b.Parent = game.Workspace.Onule.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000)
while true do
b.position = game.Workspace.shanethe13.Torso.Position
wait(0.1)
end
Agujero negro
--------------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i].Name ~= "shanethe13" then
b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000)
b.position = Vector3.new(100,10,0)
end
end
Kickear a todos
=====================
p= game.Players:GetChildren()
for i= 1, #p do
p[i]:remove()
end
========================
Castillo
===========================
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
El Comment de abajo es antiguo, no habia editado el Thread, espero que ese comentario no sea contado o sino
=================================
Nombre de Baseplate
================================
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Name = "Shane"
end
end
Roate base 45 degrees
=================================
game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0)
Velocidad
====================================
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Velocity = Vector3.new(10000,0,0)
end
end
ROT VELOCITY
=============================
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].RotVelocity = Vector3.new(0,0,0)
end
end
Limpiador
=========================
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
if p[i].Name ~= "Shane" then
p[i]:remove()
end
end
end
Invisible
------------------------------------
c= game.Players:GetChildren()
for i= 1, #c do
p= c[i].Character:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Transparency = 1
end
end
end
Clonar
------------------------
p= game.Players:GetChildren()
for i= 1, #p do
p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true"
end
Genocidio
===========================
while true do
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Torso.Neck:remove()
wait (0.1)
end
end
Freeze - Apagado
----------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "shanethe13" then
p[i].Character.Torso.Anchored = false
end
end
Freeze - prendido
---------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "shanethe13" then
p[i].Character.Torso.Anchored = true
end
end
Teleportar a todos
==============================
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "shanethe13" then
p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
end
end
Prision
--------------------------------------------------------------------------------------------------------
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "shanethe13" then
p[i].Character.Torso.CFrame = CFrame.new(0,515,0)
end
end
FF (Campo de Fuerza)
---------------------------
p= game.Players:GetChildren()
for i= 1, #p do
b = Instance.new("BodyForce")
b.Parent = p[i].Character.Torso
b.force = Vector3.new(0,10000,0)
end
Slaves
----------------------
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Name = "Shane's Slave"
end
Orbita
while true do
p= game.Players:GetChildren()
for i= 1, #p do
if p[i].Name ~= "shanethe13" then
b = Instance.new("BodyPosition")
b.Parent = p[i].Character.Torso
b.maxForce = Vector3.new(600000000,6000000000,6000000000)
b.position = game.Workspace.shanethe13.Torso.Position
wait(0.1)
end
end
end
Seguir
==========================
b = Instance.new("BodyPosition") b.Parent = game.Workspace.Onule.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000)
while true do
b.position = game.Workspace.shanethe13.Torso.Position
wait(0.1)
end
Agujero negro
--------------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i].Name ~= "shanethe13" then
b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000)
b.position = Vector3.new(100,10,0)
end
end
Kickear a todos
=====================
p= game.Players:GetChildren()
for i= 1, #p do
p[i]:remove()
end
========================
Castillo
===========================
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
El Comment de abajo es antiguo, no habia editado el Thread, espero que ese comentario no sea contado o sino
Última edición por BANDETTO el Jue Mayo 23, 2013 4:49 pm, editado 2 veces (Razón : No editado)
Miér Ago 05, 2020 4:13 am por Mordic
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